Merge: 충돌 해결 - CustomMetricWidget 실제 코드 유지
This commit is contained in:
@@ -389,9 +389,9 @@ export function CanvasElement({
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let newX = resizeStart.elementX;
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let newY = resizeStart.elementY;
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// 최소 크기 설정: 달력은 2x3, 나머지는 2x2
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const minWidthCells = 2;
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const minHeightCells = element.type === "widget" && element.subtype === "calendar" ? 3 : 2;
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// 최소 크기 설정: 모든 위젯 1x1
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const minWidthCells = 1;
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const minHeightCells = 1;
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const minWidth = cellSize * minWidthCells;
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const minHeight = cellSize * minHeightCells;
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@@ -757,7 +757,7 @@ export function CanvasElement({
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<div
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ref={elementRef}
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data-element-id={element.id}
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className={`absolute min-h-[120px] min-w-[120px] cursor-move rounded-lg border-2 bg-white shadow-lg ${isSelected ? "border-blue-500 shadow-blue-200" : "border-gray-400"} ${isDragging || isResizing ? "transition-none" : "transition-all duration-150"} `}
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className={`absolute min-h-[120px] min-w-[120px] cursor-move overflow-hidden rounded-lg border-2 bg-white shadow-lg ${isSelected ? "border-blue-500 shadow-blue-200" : "border-gray-400"} ${isDragging || isResizing ? "transition-none" : "transition-all duration-150"} `}
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style={{
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left: displayPosition.x,
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top: displayPosition.y,
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@@ -768,7 +768,7 @@ export function CanvasElement({
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onMouseDown={handleMouseDown}
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>
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{/* 헤더 */}
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<div className="flex cursor-move items-center justify-between px-4 py-2">
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<div className="flex cursor-move items-center justify-between px-2 py-1">
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<div className="flex items-center gap-2">
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{/* 차트 타입 전환 드롭다운 (차트일 경우만) */}
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{element.type === "chart" && (
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@@ -779,7 +779,7 @@ export function CanvasElement({
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}}
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>
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<SelectTrigger
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className="h-7 w-[140px] text-xs"
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className="h-6 w-[120px] text-[11px]"
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onClick={(e) => e.stopPropagation()}
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onMouseDown={(e) => e.stopPropagation()}
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>
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@@ -808,7 +808,7 @@ export function CanvasElement({
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)}
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{/* 제목 */}
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{!element.type || element.type !== "chart" ? (
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<span className="text-sm font-bold text-gray-800">{element.customTitle || element.title}</span>
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<span className="text-xs font-bold text-gray-800">{element.customTitle || element.title}</span>
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) : null}
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</div>
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<div className="flex gap-1">
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@@ -816,18 +816,18 @@ export function CanvasElement({
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<Button
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variant="ghost"
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size="icon"
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className="element-close hover:bg-destructive h-6 w-6 text-gray-400 hover:text-white"
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className="element-close hover:bg-destructive h-5 w-5 text-gray-400 hover:text-white"
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onClick={handleRemove}
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onMouseDown={(e) => e.stopPropagation()}
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title="삭제"
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>
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<X className="h-4 w-4" />
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<X className="h-3 w-3" />
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</Button>
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</div>
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</div>
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{/* 내용 */}
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<div className="relative h-[calc(100%-50px)] px-4 pb-4">
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<div className="relative h-[calc(100%-32px)] px-2 pb-2">
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{element.type === "chart" ? (
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// 차트 렌더링
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<div className="h-full w-full bg-white">
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@@ -843,7 +843,7 @@ export function CanvasElement({
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element={element}
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data={chartData || undefined}
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width={element.size.width}
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height={element.size.height - 45}
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height={element.size.height - 32}
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/>
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)}
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</div>
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@@ -277,6 +277,10 @@ export default function DashboardDesigner({ dashboardId: initialDashboardId }: D
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setElements((prev) => [...prev, newElement]);
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setElementCounter((prev) => prev + 1);
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setSelectedElement(newElement.id);
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// 새 요소 생성 시 자동으로 설정 사이드바 열기
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setSidebarElement(newElement);
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setSidebarOpen(true);
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},
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[elementCounter, canvasConfig],
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);
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@@ -242,12 +242,12 @@ export function ChartRenderer({ element, data, width, height = 200 }: ChartRende
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// D3 차트 렌더링
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const actualWidth = width !== undefined ? width : containerWidth;
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// 원형 차트는 더 큰 크기가 필요 (최소 400px)
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// 최소 크기 제약 완화 (1x1 위젯 지원)
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const isCircularChart = element.subtype === "pie" || element.subtype === "donut";
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const minWidth = isCircularChart ? 400 : 200;
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const finalWidth = Math.max(actualWidth - 20, minWidth);
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// 원형 차트는 범례 공간을 위해 더 많은 여백 필요
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const finalHeight = Math.max(height - (isCircularChart ? 60 : 20), 300);
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const minWidth = 35; // 최소 너비 35px
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const finalWidth = Math.max(actualWidth - 4, minWidth);
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// 최소 높이도 35px로 설정
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const finalHeight = Math.max(height - (isCircularChart ? 10 : 4), 35);
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console.log("🎨 ChartRenderer:", {
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elementSubtype: element.subtype,
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@@ -263,7 +263,7 @@ export function ChartRenderer({ element, data, width, height = 200 }: ChartRende
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});
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return (
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<div ref={containerRef} className="flex h-full w-full items-center justify-center bg-white p-2">
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<div ref={containerRef} className="flex h-full w-full items-center justify-center bg-white p-0.5">
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<div className="flex items-center justify-center">
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<Chart
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chartType={element.subtype}
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@@ -169,7 +169,7 @@ export function PieChart({ data, config, width = 500, height = 500, isDonut = fa
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.attr("x", 0)
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.attr("y", 18)
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.attr("text-anchor", "middle") // 텍스트 중앙 정렬
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.style("font-size", "10px")
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.style("font-size", "8px")
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.style("fill", "#333")
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.text(`${d.label} (${d.value})`);
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});
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@@ -31,8 +31,8 @@ export function AnalogClock({ time, theme, timezone, customColor }: AnalogClockP
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const timezoneLabel = timezone ? getTimezoneLabel(timezone) : "";
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return (
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<div className="flex h-full flex-col items-center justify-center p-2">
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<svg viewBox="0 0 200 200" className="h-full max-h-[200px] w-full max-w-[200px]">
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<div className="flex h-full flex-col items-center justify-center p-0.5">
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<svg viewBox="0 0 200 200" className="h-full w-full">
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{/* 시계판 배경 */}
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<circle cx="100" cy="100" r="98" fill={colors.background} stroke={colors.border} strokeWidth="2" />
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@@ -70,7 +70,7 @@ export function AnalogClock({ time, theme, timezone, customColor }: AnalogClockP
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y={y}
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textAnchor="middle"
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dominantBaseline="middle"
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fontSize="20"
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fontSize="16"
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fontWeight="bold"
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fill={colors.number}
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>
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@@ -86,7 +86,7 @@ export function AnalogClock({ time, theme, timezone, customColor }: AnalogClockP
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x2={100 + 40 * Math.cos((hourAngle * Math.PI) / 180)}
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y2={100 + 40 * Math.sin((hourAngle * Math.PI) / 180)}
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stroke={colors.hourHand}
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strokeWidth="6"
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strokeWidth="5"
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strokeLinecap="round"
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/>
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@@ -97,7 +97,7 @@ export function AnalogClock({ time, theme, timezone, customColor }: AnalogClockP
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x2={100 + 60 * Math.cos((minuteAngle * Math.PI) / 180)}
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y2={100 + 60 * Math.sin((minuteAngle * Math.PI) / 180)}
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stroke={colors.minuteHand}
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strokeWidth="4"
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strokeWidth="3"
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strokeLinecap="round"
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/>
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@@ -108,18 +108,18 @@ export function AnalogClock({ time, theme, timezone, customColor }: AnalogClockP
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x2={100 + 75 * Math.cos((secondAngle * Math.PI) / 180)}
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y2={100 + 75 * Math.sin((secondAngle * Math.PI) / 180)}
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stroke={colors.secondHand}
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strokeWidth="2"
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strokeWidth="1.5"
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strokeLinecap="round"
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/>
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{/* 중심점 */}
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<circle cx="100" cy="100" r="6" fill={colors.center} />
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<circle cx="100" cy="100" r="3" fill={colors.background} />
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<circle cx="100" cy="100" r="4" fill={colors.center} />
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<circle cx="100" cy="100" r="2" fill={colors.background} />
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</svg>
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{/* 타임존 표시 */}
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{timezoneLabel && (
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<div className="mt-1 text-center text-xs font-medium" style={{ color: colors.number }}>
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<div className="mt-0 text-center text-[8px] font-medium" style={{ color: colors.number }}>
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{timezoneLabel}
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</div>
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)}
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@@ -56,21 +56,21 @@ export function DigitalClock({
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return (
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<div
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className={`flex h-full flex-col items-center justify-center ${compact ? "p-1" : "p-4"} text-center ${themeClasses.container}`}
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className={`flex h-full flex-col items-center justify-center ${compact ? "p-0.5" : "p-2"} text-center ${themeClasses.container}`}
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style={themeClasses.style}
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>
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{/* 날짜 표시 (compact 모드에서는 숨김) */}
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{!compact && showDate && dateString && (
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<div className={`mb-3 text-sm font-medium ${themeClasses.date}`}>{dateString}</div>
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<div className={`mb-1 text-[10px] leading-tight font-medium ${themeClasses.date}`}>{dateString}</div>
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)}
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{/* 시간 표시 */}
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<div className={`font-bold tabular-nums ${themeClasses.time} ${compact ? "text-xl" : "text-5xl"}`}>
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<div className={`leading-none font-bold tabular-nums ${themeClasses.time} ${compact ? "text-sm" : "text-2xl"}`}>
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{timeString}
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</div>
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{/* 타임존 표시 */}
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<div className={`${compact ? "mt-0.5" : "mt-3"} text-xs font-medium ${themeClasses.timezone}`}>
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<div className={`${compact ? "mt-0" : "mt-1"} text-[9px] font-medium ${themeClasses.timezone}`}>
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{timezoneLabel}
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</div>
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</div>
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@@ -94,24 +94,19 @@ export function ListWidgetConfigSidebar({ element, isOpen, onClose, onApply }: L
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const handleQueryTest = useCallback((result: QueryResult) => {
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setQueryResult(result);
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// 쿼리 결과의 컬럼을 자동으로 listConfig.columns에 추가 (기존 컬럼은 유지)
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setListConfig((prev) => {
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const existingFields = prev.columns.map((col) => col.field);
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const newColumns = result.columns
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.filter((col) => !existingFields.includes(col))
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.map((col, idx) => ({
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id: `col_${Date.now()}_${idx}`,
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field: col,
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label: col,
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visible: true,
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align: "left" as const,
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}));
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// 쿼리 실행 시마다 컬럼 설정 초기화 (새로운 쿼리 결과로 덮어쓰기)
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const newColumns = result.columns.map((col, idx) => ({
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id: `col_${Date.now()}_${idx}`,
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field: col,
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label: col,
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visible: true,
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align: "left" as const,
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}));
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return {
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...prev,
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columns: [...prev.columns, ...newColumns],
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};
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});
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setListConfig((prev) => ({
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...prev,
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columns: newColumns,
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}));
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}, []);
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// 컬럼 설정 변경
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@@ -31,6 +31,7 @@ interface Yard3DCanvasProps {
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onPlacementDrag?: (id: number, position: { x: number; y: number; z: number }) => void;
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gridSize?: number; // 그리드 크기 (기본값: 5)
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onCollisionDetected?: () => void; // 충돌 감지 시 콜백
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focusOnPlacementId?: number | null; // 카메라가 포커스할 요소 ID
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}
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// 좌표를 그리드 칸의 중심에 스냅 (마인크래프트 스타일)
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@@ -467,6 +468,75 @@ function MaterialBox({
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}
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// 3D 씬 컴포넌트
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// 카메라 포커스 컨트롤러
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function CameraFocusController({
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focusOnPlacementId,
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placements,
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orbitControlsRef,
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}: {
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focusOnPlacementId?: number | null;
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placements: YardPlacement[];
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orbitControlsRef: React.RefObject<any>;
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}) {
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const { camera } = useThree();
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useEffect(() => {
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console.log("🎥 CameraFocusController triggered");
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console.log(" - focusOnPlacementId:", focusOnPlacementId);
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console.log(" - orbitControlsRef.current:", orbitControlsRef.current);
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console.log(" - placements count:", placements.length);
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if (focusOnPlacementId && orbitControlsRef.current) {
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const targetPlacement = placements.find((p) => p.id === focusOnPlacementId);
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console.log(" - targetPlacement:", targetPlacement);
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if (targetPlacement) {
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console.log("✅ Starting camera animation to:", targetPlacement.material_name || targetPlacement.id);
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const controls = orbitControlsRef.current;
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const targetPosition = new THREE.Vector3(
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targetPlacement.position_x,
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targetPlacement.position_y,
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targetPlacement.position_z,
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);
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// 카메라 위치 계산 (요소 위에서 약간 비스듬히)
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const cameraOffset = new THREE.Vector3(15, 15, 15);
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const newCameraPosition = targetPosition.clone().add(cameraOffset);
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// 부드러운 애니메이션으로 카메라 이동
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const startPos = camera.position.clone();
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const startTarget = controls.target.clone();
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const duration = 1000; // 1초
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const startTime = Date.now();
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const animate = () => {
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const elapsed = Date.now() - startTime;
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const progress = Math.min(elapsed / duration, 1);
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// easeInOutCubic 이징 함수
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const eased = progress < 0.5 ? 4 * progress * progress * progress : 1 - Math.pow(-2 * progress + 2, 3) / 2;
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// 카메라 위치 보간
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camera.position.lerpVectors(startPos, newCameraPosition, eased);
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// 카메라 타겟 보간
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controls.target.lerpVectors(startTarget, targetPosition, eased);
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controls.update();
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if (progress < 1) {
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requestAnimationFrame(animate);
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}
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};
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animate();
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}
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}
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}, [focusOnPlacementId, placements, camera, orbitControlsRef]);
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return null;
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}
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|
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function Scene({
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placements,
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selectedPlacementId,
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@@ -474,12 +544,20 @@ function Scene({
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onPlacementDrag,
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gridSize = 5,
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onCollisionDetected,
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focusOnPlacementId,
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}: Yard3DCanvasProps) {
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const [isDraggingAny, setIsDraggingAny] = useState(false);
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const orbitControlsRef = useRef<any>(null);
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|
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return (
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<>
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{/* 카메라 포커스 컨트롤러 */}
|
||||
<CameraFocusController
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focusOnPlacementId={focusOnPlacementId}
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placements={placements}
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orbitControlsRef={orbitControlsRef}
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/>
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{/* 조명 */}
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<ambientLight intensity={0.5} />
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<directionalLight position={[10, 10, 5]} intensity={1} />
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@@ -551,6 +629,7 @@ export default function Yard3DCanvas({
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onPlacementDrag,
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gridSize = 5,
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onCollisionDetected,
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focusOnPlacementId,
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}: Yard3DCanvasProps) {
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const handleCanvasClick = (e: any) => {
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// Canvas의 빈 공간을 클릭했을 때만 선택 해제
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@@ -577,6 +656,7 @@ export default function Yard3DCanvas({
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onPlacementDrag={onPlacementDrag}
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gridSize={gridSize}
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onCollisionDetected={onCollisionDetected}
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focusOnPlacementId={focusOnPlacementId}
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/>
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</Suspense>
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</Canvas>
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@@ -38,6 +38,7 @@ export default function YardEditor({ layout, onBack }: YardEditorProps) {
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const [placements, setPlacements] = useState<YardPlacement[]>([]);
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const [originalPlacements, setOriginalPlacements] = useState<YardPlacement[]>([]); // 원본 데이터 보관
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const [selectedPlacement, setSelectedPlacement] = useState<YardPlacement | null>(null);
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const [focusPlacementId, setFocusPlacementId] = useState<number | null>(null); // 카메라 포커스할 요소 ID
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const [isLoading, setIsLoading] = useState(true);
|
||||
const [isSaving, setIsSaving] = useState(false);
|
||||
const [showConfigPanel, setShowConfigPanel] = useState(false);
|
||||
@@ -203,9 +204,30 @@ export default function YardEditor({ layout, onBack }: YardEditorProps) {
|
||||
};
|
||||
|
||||
// 요소 선택 (3D 캔버스 또는 목록에서)
|
||||
const handleSelectPlacement = (placement: YardPlacement) => {
|
||||
const handleSelectPlacement = (placement: YardPlacement | null) => {
|
||||
console.log("📍 handleSelectPlacement called with:", placement);
|
||||
|
||||
if (!placement) {
|
||||
// 빈 공간 클릭 시 선택 해제
|
||||
console.log(" → Deselecting (null placement)");
|
||||
setSelectedPlacement(null);
|
||||
setShowConfigPanel(false);
|
||||
setFocusPlacementId(null);
|
||||
return;
|
||||
}
|
||||
|
||||
console.log(" → Selecting placement:", placement.id, placement.material_name);
|
||||
setSelectedPlacement(placement);
|
||||
setShowConfigPanel(false); // 선택 시에는 설정 패널 닫기
|
||||
|
||||
console.log(" → Setting focusPlacementId to:", placement.id);
|
||||
setFocusPlacementId(placement.id); // 카메라 포커스
|
||||
|
||||
// 카메라 애니메이션 완료 후 focusPlacementId 초기화 (재클릭 시 다시 포커스 가능)
|
||||
setTimeout(() => {
|
||||
console.log(" → Clearing focusPlacementId");
|
||||
setFocusPlacementId(null);
|
||||
}, 1100); // 애니메이션 시간(1000ms)보다 약간 길게
|
||||
};
|
||||
|
||||
// 설정 버튼 클릭
|
||||
@@ -500,8 +522,9 @@ export default function YardEditor({ layout, onBack }: YardEditorProps) {
|
||||
<Yard3DCanvas
|
||||
placements={placements}
|
||||
selectedPlacementId={selectedPlacement?.id || null}
|
||||
onPlacementClick={(placement) => handleSelectPlacement(placement as YardPlacement)}
|
||||
onPlacementClick={(placement) => handleSelectPlacement(placement as YardPlacement | null)}
|
||||
onPlacementDrag={handlePlacementDrag}
|
||||
focusOnPlacementId={focusPlacementId}
|
||||
onCollisionDetected={() => {
|
||||
toast({
|
||||
title: "배치 불가",
|
||||
|
||||
Reference in New Issue
Block a user